Barcelona 2015 Released

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Changelog:
– fixed bug with garage positions
– new curbs and grass textures
– new 3d grass
– fixed unrealistic bumps at turn 9 and 12
– updated runoff at right sude at turn 2
– longer curb after turn 5
– new updated anticut at turn 8
– 2015 ads
– updated track lighting
– fixed flickering objects

rFactor Formula E V2.0 RELEASED

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\\\\\\\\\Changelog/////////
=> New nosecone 3d update
=> New car available : the Formula e showcar
=> New drivers : Scott Speed, Vitantonio Liuzzi, Loic Duval
=> New livery for China Racing (including new helmet for Nelson Piquet Jr)
=> New upgrades file : you can choose your FFB
=> New showroom
=> Added teams logos
=> Fixed UIData
=> Added Formula e “anthem” in menu

Big thanks to David Prieto, JA Helmet and Markus Trott !

F1 2015 WCP 0.2 Released

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Please delete your previous version of the mod to avoid any issue.

Changelog

– Ferrari SF15-T ingame
– McLaren 3d smoothing
– Honda new sounds
– McLaren new Rear Wing
– Added Magnussen and special liveries for McLaren
– Lot of physics tweaks (including brand new suspension)

F1 2014 WCP 3.0 Released

Hi everyone,

Here comes the F1 2014 WCP 3.0 Final Version for rFactor. As you may know, WCP series is working on several projects, that’s why we didn’t find the time to achieve all of what we intended to do for the 3.0; that means there is no major graphical update.

Changelog 3.0:

=> brand new physics, for new driving experience (less arcade, more pro driving) by Alain Fry and Kimo Kama
=> we can reach very high top speed with new physics
=> all special helmets by JA1981
=> Will Stevens in the mod
=> better AI driving
=> New classes (From Australia to Abu Dhabi)

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F1 2014 WCP Trackpack released !

Hey rFactor fans !

Finally the full trackpack from WCP-series of the F1 2014 championship has been released. A lot of effort and time has been put into it, please respect that and thanks for your patience. Thanks a lot to Marek for his fantastic work on this. The trackpack includes for sure the latest round: Abu Dhabi. I decided not to release it earlier to encourage you to download the full final trackpack. All the tracks have been reworked a lot, it has nothing to see with the experimentals 2.0 version released earlier. For those who meet FPS issues, you can find a lighter SCN into the folders of each track and if it’s not enough I will improve the SCN again and add the files on the forum.

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Here you can find the changelogs, still some things have been done and not written here:

MELBOURNE – Roadshaders, sky, 3d grass, new second pit build, fixed startlights and loading error, white/blue allianz pit sponsor, longitidunal real data, AI performance fixed, gravel tdf fixed
SEPANG – Roadshaders, sky, improved grass texture, 3d grass, improved curbs textures, longitidunal real data, AI performance tweaked
BAHRAIN – Roadshaders, sky, added second DRS zone, 3d grass, improved grass texture, in day works now fine(without black hills), white/blue allianz pit sponsor, longitidunal real data, AI performance tweaked
SHANGHAI – Roadshaders, sky, added more fog, white/blue allianz pit sponsor, longitidunal real data, AI performance tweaked
BARCELONA – Roadshaders, sky, added second DRS zone, white/blue allianz pit sponsor, longitidunal real data, AI performance tweaked
MONACO – sky, added DRS zone, new asphalt texture, improved buildings’ shadows, longitidunal real data, AI performance tweaked
MONTREAL – Roadshaders, sky, new grass texture, added drs lines, longitidunal real data, AI performance tweaked
SPIELBERG – Roadshaders, sky, new grass texture, 3d grass, updated safety car position, longitidunal real data, AI performance tweaked
SILVERSTONE – Roadshaders, new grass texture, 3d grass, new faster AIW, longitidunal real data, AI performance tweaked
HOCKENHEIM – Roadshaders, sky, new grass texture, 3d grass, longitidunal real data, AI performance tweaked, fix tdf mistake (hole in the track)
BUDAPEST – Roadshaders, sky, 3d grass, longitidunal real data, AI performance tweaked
SPA – Roadshaders, sky, new grass texture, 3d grass, updated safety car position and pit windows, longitidunal real data, AI performance tweaked
MONZA – Roadshaders, sky, 3d grass, longitidunal real data, AI performance tweaked
SINGAPORE – Roadshaders, sky, improoved day (without lights), longitidunal real data, AI performance tweaked
SUZUKA – Roadshaders, sky, 3d grass, new asphalt texture, fixed bug at turn 2, longitidunal real data, AI performance tweaked
SOCHI – Roadshaders, sky, 3d grass, longitidunal real data, AI performance tweaked
AUSTIN – Roadshaders, sky, 3d grass , longitidunal real data, AI performance tweaked
INTERLAGOS – Roadshaders, sky, new pit exit, 3d grass, improved colors of curbs, fixed roads’ sinking, longitidunal real data, AI performance tweaked
ABU DHABI – sky , longitidunal real data, AI performance tweaked (no roadshaders possible on this track but we enhanced the GMT settings for a good looking though)

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A word about F1 2014 WCP 3.0, we started a lot of projects as you may know, and this time of the year is very demanding about studies and work, so we didn’t find the time to improve graphically the mod but the update will come and include brand new physics and some other stuff, thanks for your understanding. And 2015 is coming very fast too.