Baku

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The six kilometre, anti-clockwise layout of the circuit was designed by circuit architect Hermann Tilke. Here, the track was planned to have a narrow 7.6 m (25 ft) uphill traversal and then circle the Old City, before opening up onto a 2.2 km (1.4 mi) stretch along Neftchilar Avenue back to the start line.The circuit was projected to be the fastest street circuit in the world, with a top speed close to 360 km/h and the second longest circuit on the current F1 calendar behind Spa-Francorchamps.

  • Base track : F1 2016
  • 3D & 2D Updates : Marek Adamus, ClimaxF1
  • New trees : Peter(GER)
  • New buildings (Alain Fry)
  • AMS Conversion : Bebo Joseph
  • Screenshoots : Alain Fry

Version 2.2 :

> Improved road textures
> Improved trees materials

Version 2.0 :
> New 3D buildings, and added some buildings
> New 3D exit kerbs
> Improved 2D textures (road, buildings, kerbs)
> Added trees all around the track like reality
> Added flags around the track
> Improved last sector section (off-track like F1 2018)
> Improved cameras
> Fixed flickering lines on track
> Improved cameras
> Added kerbs on the castle section
> Improved .tdf file to fit with latest Reiza standards

AMS features :
> DRS Zones : Included
> Track dynamic surface : Included (physics and graphics)
> Anti-cut system included
> New AMS shaders
> Dynamic water (sea of Baku)

 


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